![]() ![]() “Originally, we wanted to have players walk around towns and dungeons, but then we thought about mobile devices and small screens and suddenly, knowing how far you were into a dungeon was quite scary, and walking in towns was not as enjoyable as it should be,” explains Hayakashi. That’s why Brave Frontier doesn’t have the traditional over-world - where your character physically explores the game’s environments - of the genre and instead opts for a menu-based over-world interface. When creating a game inspired by some of console’s best JRPGs, much like the adaptation of a book to a film, it’s best to do just that - adapt it. ![]() Hayakashi considers these games as having an interesting perspective on the world, an interesting story and innovative combat mechanics. ![]() It is more important than generating profit. We are focused on developing games that players can enjoy. ![]()
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